The Drones seem to follow the “right hand rule”, meaning that positive x is pointing forward, positive y is pointing left, and positive z is pointing up.
Wondering why the axes in the v 1.0 simulator don’t mirror that. Shouldn’t the blue y-axis in the simulator point to the left?
You are right. We fixed this and just rolled it out to production. You may need to clear cache to see the update. Or try it in a Private window and you should see the proper axis direction. Thank you for bringing this to our attention. Here’s a screen grab of the update:
This is a wonderful and much appreciated update! It’s all about the little things. Thank you Dennis and Team DB!